Milon Rhoddam

A woodsman with the Consortium who helped the guide the Adventurers on their first trek into Darkmoon

Description:

MILON RHODDAM CR 2
Male Human (Shoanti) Expert 2 Ranger 2
LN Medium Humanoid (Human)
Init + 2; Senses Perception + 10
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DEFENSE
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AC 18, touch 13, flat-footed 15 ( + 2 Dex, + 1 dodge + 5 Armor )
hp 29 ( 2d10 + 2d8 )
Fort + 3, Ref + 5, Will + 7
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor ) + 5 (1d3 + 1/20/x2) and
Masterwork Noqual Sword, Bastard + 3 (1d10 + 1/19-20/x2) and
Shortsword + 3 (1d6/19-20/x2) and
Unarmed Strike + 5 (1d3 + 1/20/x2)
Ranged Shortbow, Comp. (Str + 1) + 3 (1d6 + 1/20/x3)
Ranger Spells Known (CL 0, 4 melee touch, 3 ranged touch):
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STATISTICS
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Str 13, Dex 14, Con 10, Int 12, Wis 18, Cha 8
Base Atk + 3; CMB + 4; CMD 17
Feats Combat Reflexes (3 AoO/round), Dodge, Exotic Weapon Proficiency: Sword, Bastard, Mobility, Two-weapon Fighting, Weapon Finesse
Flaws Frail, Shaky
Skills Acrobatics – 1, Appraise + 8, Climb + 2, Craft (Traps) + 3, Diplomacy + 6, Disable Device + 0, Escape Artist – 1, Fly – 1, Handle Animal + 6, Heal + 8, Intimidate + 3, Linguistics + 5, Perception + 10, Profession (Woodcutter) + 8, Ride + 3, Sense Motive + 8, Spellcraft + 5, Stealth + 5, Survival + 10, Swim + 2, Use Magic Device + 4
Languages Common, Orc, Shoanti, Sylvan
SQ Compass, Enemies: Animals (+ 2 bonus) (Ex), Skeleton Key, Track + 1, Wild Empathy + 1 (Ex)
Combat Gear Scale Mail, Masterwork Noqual Sword, Bastard, Shortbow, Comp. (Str + 1), Shortsword; Other Gear Backpack, Masterwork (18 @ 30.5 lbs), Bedroll, Blanket, winter, Candle (4), Cheese, hunk of, Compass, Cooking kit, Everburning torch, Eyeglasses, Fishhook (2), Flint and steel, Flotation device, Heatstone, Lantern, hooded waterproof, Oil (1-pint flask) (4), Pouch, belt (13 @ 3.5 lbs), Rations, trail (per day) (3), Rope, silk (50 ft.), Saw, Scarf, Scent cloak, Sewing needle, Skeleton Key, String (50’), Thieves’ tools, Water purification sponge, Waterskin, Whetstone
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SPECIAL ABILITIES
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Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Compass + 2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Enemies: Animals (+ 2 bonus) (Ex) + 2 to rolls vs Animals.
Mobility + 4 to AC against some attacks of opportunity.
Skeleton Key Use a + 10 Disable Device for one try to open a lock.
Track + 1 + 1 to survival checks to track.
Wild Empathy + 1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Bio:

Rhoddam is a local tracker and guide that has recently found employment with the Lumber Consortium who is opperating out of a lumber camp near Falcon’s Hollow. His experience within the Darkwood forest has made him invaluable.

Recently he has found that his nephew has been afflicted with the curse and is helping the adventurers find a cure.

A woodsman whith the lumber consortium who helped the adventurers find a cure for the Blackscour Taint. He works and lives up at the Lumber Camp.

Milon Rhoddam

Hollow's Last Hope Zandu Zandu