Red Eye

Half-Orc Cleric of Gozreh, apprentice Wind Caller


Red Eye

Male Half-Orc Cleric 4
CN Medium Humanoid (orc)
Init 4; Senses darkvision; Perception +5

AC 21, touch 12, flat-footed 19 (7 armor, 2 shield, +2 Dex)
hp 36 (4d8
Fort 5, Ref 3, Will 7; +2 vs. electricity


Speed 20 ft.
Melee Heavy Shield Bash +0 (1d4
1/x2) and
1 Trident 5 (1d82/x2)
Special Attacks storm burst (6/day)
Spell-Like Abilities Lightning Arc (6/day), Storm Burst (6/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Wind Wall, Bull’s Strength, Summon Monster II, Zone of Truth (DC 15)
1 (4/day) Obscuring Mist, Shield of Faith, Comprehend Languages, Protection from Evil, Divine Favor
0 (at will) Read Magic, Detect Magic, Mending, Stabilize


Str 13, Dex 14, Con 12, Int 12, Wis 16, Cha 10
Base Atk 3; CMB 4; CMD 16
Feats Elemental Channel (Air), Storm-Lashed
Traits Devotee of the Green (Knowledge [geography]), Reactionary
Skills Acrobatics -3 (-7 jump), Appraise 5, Climb -4, Diplomacy +4, Escape Artist -3, Fly -3, Heal +7, Intimidate +3, Knowledge (geography) +6, Knowledge (nature) +3, Linguistics +5, Perception +5 (only -1/20’ while using a spyglass, instead of -1/10’), Profession (sailor) +7, Ride -3, Sense Motive +8, Spellcraft +5, Stealth -3, Swim -1
Languages Common, Gnoll, Goblin, Orc
SQ aura, cleric channel positive energy 2d6 (3/day) (dc 12), domains (air, weather), orc ferocity (1/day), spontaneous casting
Other Gear
1 Ironwood Breastplate, Heavy wooden shield, 1 Trident, Feather token (fan), Feather token (swan boat), Backpack (11 @ 14.8 lbs), Bedroll, Belt pouch (3 @ 1.1 lbs), Blanket, winter, Carved Bones for weather divinations, Chalk, Fishhook, Fishing net, Flint and steel, Gozreh, Ink, black, Inkpen (2), Parchment (5), Pot, Sack (empty), Scroll case (5 @ 0 lbs), Sewing needle, Spell component pouch, Spyglass, Waterskin, 27 GP, 4 SP, 9 CP

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 2d6 (3/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Channel (Air) Channel Energy can affect a chosen elemental subtype of outsiders.
Lightning Arc (1d6
2) (6/day) (Sp) 30’ Ranged touch attack deals 1d6+2 Electricity damage.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Storm Burst (1d6+2) (6/day) (Sp) 30’ Ranged touch attack deals 1d6+2 nonlethal damage and inflicts a -2 to hit penalty for 1 rd.
Storm-Lashed Ignore many of the effects of bad weather


There is something definitely wrong with the half orc called by most Red Eye. If someone approached him from behind they would take note of the longer than average ears, his lighter skin tone, and how rail thin he is compared to most half orcs. When you see him in the face for the first time you will be surprised by the fact his left eye is completely black and his right eye is a red cat’s eye. Even more disturbing is the large red tattoo over his left eye.


Red Eye

Hollow's Last Hope Zandu Aggressor100